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This is an Inside Science story. A new computer program taught itself superhuman mastery of three classic games -- chess, go and shogi -- in just a few hours, a new study reports.
Had Computer Chess been content to stick with this observational mode, it probably would have made a terrific period satire, sharp but affectionate.
The tournament saw models from Anthropic, Google, xAI and DeepSeek compete against each other to be crowned the top AI chess ...
Checkers, Othello, Connect-Four, backgammon, Scrabble, shogi, Chinese chess and poker have all been the subject of serious computer scientific study.
Andrew Bujalski’s astonishing new film, “Computer Chess” (playing now at Film Forum), which recreates the excitement and strangeness of the early … ...
Artificial intelligence has become so good at chess that its only competition now comes from other computer programs. Indeed, a human hasn’t defeated a machine in a chess tournament in 15 years ...
Kenneth Regan, who is ranked as an International Master in chess, has used the Rybek program to detect when cheating occurs in the game. Photo: Douglas Levere ...
Former world chess champion Garry Kasparov and the Deep Junior computer played to a draw last week in a $1 million International Chess Federation match.
A computer program built by Google now leads in a best of five contest against the world’s top player in a very complex board game.
Even for a mumblecore film, “Computer Chess” is weak stuff, a punitively dull chunk of quirk that is about, and feels like, being stuck in a motel with a gaggle of programming nerds for a ...
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