For a high-level videogame maker, the late 1990s were an intense period. Half-Life and Metal Gear Solid were both on the shelves and both implied, the former subtly and the latter explicitly, that ...
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been ...
Imagine being John Romero in 1996. Between Wolfenstein 3D, Doom, and Quake, you have developed - or co-developed - three of the greatest masterworks in PC gaming history. Although with a few caveats, ...
It was gaming's big millennium flop. John Romero, respected around the industry for his pioneering work on Doom and Quake, promised the world that he'd make it his bitch. Huge advertising campaigns, ...
Picture this. Hiro Miyamoto, the leader of the renowned Miyamoto clan, is practicing in his dojo one day. Suddenly, a stranger appears, filling Hiro's head with all sorts of flights of fancy. It seems ...
GameSpot may get a commission from retail offers. Daikatana has been a mainstay in the gaming press for several years following Ion Storm's claims that the game would revolutionize the first-person ...
Sitting at his dimly-lit desk in a corner of the IGN compound, cub reporter Tal Blevins placed a telephone call to Eidos today to confirm what he fears the worst: the definite word that Daikatana has ...
Long before the shame of Red Steel and well beyond the absurdity of Advent Rising, there existed only Daikatana. A game so dreadfully awful that the mere mention of it can be considered the setup and ...
I was poking around at John Romero's website on the Daikatana page. The most interesting little bit is that Romero posted the ROM for the GameBoy Color version of Daikatana, unreleased within North ...