Triple-A games would have you think only games with hyper-realistic graphics matter, but the following titles prove that to be untrue. The technological progress of video game graphics has been ...
Have you ever wondered how the graphics in your favorite video games worked? This is the start of a series on game graphics, and what better place to start than how exactly the original Mario Bros.
Most games don’t actually need to be played at Ultra settings to look good. They don’t even need it to look great. To prove ...
"Game visuals are the most obvious indicator of their technology," Stuart Brown says in his Pixel Pioneers short documentary series on the graphic history of video games. Last month he released the ...
Game graphics have evolved at a breakneck pace over the past few decades. We're now at the point where certain materials - metal, glass, ceramic, or cloth - are rendered with accurate and believable ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Big-budget developers enhance open-world games with stunning graphics ...
Nadia Grace Mullings is a contributor and journalist for Game Rant, and has been a big fan of video gaming from a young age. Strong first impressions included point-and-click games on an old PC (way ...
Adam Braunstein is a Contributor at DualShockers who has been covering games professionally since 2019. He primarily writes lists and features, with a focus on RPGs, JRPGs, action-adventure games, VR, ...
As the generations of gaming systems continue to evolve and improve, the eyes of players continue to scrutinize and analyze the games that accompany them. While the graphical bar in the gaming ...
When you can get top-notch graphics on a PC, it's easy to understand why PC snobs look down at the meager offerings available on a console system. The graphics card is the most coveted of PC ...
Thanks to modern technology, anime games can easily look like the anime series they are based on. It was hard to convey that with pixelated sprites during the 8-bit and 16-bit eras, but each new 3D ...