Reintroduction : View from the twenty-first century -- Augmenting a 1983 history of the fourth dimension in culture and art (1900-1950) : X-rays and ether physics as the context for the "fourth ...
Virtual reality can take you to some far-out places — mountaintops, distant cities and even fantastical game worlds. A team of artists and mathematicians is now adding to that list: universes where ...
Euclidean geometry is the branch of mathematics describing shapes and the spatial relationships between objects in two-dimensional (2D) and three-dimensional (3D) settings. The rules of Euclidean ...