News

Unity killed its controversial Runtime Fee today. Announced last year, the Runtime Fee drew harsh criticism for its per-install pricing.
Insert coin to continue Unity has decided to scrap its hated runtime fees and return to the old ways of billing, along with making some considerable price hikes.… Almost a year to the day since ...
Unity has announced an updated Runtime Fee plan after receiving heavy criticism from the game development community after its announcement.
Unity is making changes to its upcoming Runtime Fee policy so it's less aggressive toward smaller developers and games already in development.
The runtime fee is gone, effective immediately. The Unity Personal plan will remain free for developers with under $200,000 in revenue and funding.
Unity has cancelled its controversial Runtime Fee to return to its normal seat-based subscription model. This is effective immediately.
Unity is fully walking back its unpopular runtime fee a full year after announcing it then partially changing it.
Following a turbulent few weeks at Unity, it was announced today that John Riccitiello will retire from the company. Riccitiello served as President, CEO, chairman, and served on Unity’s board ...
Unity has cancelled its runtime fee after "deep consultation" with its "community, customers, and partners." Last September, Unity announced it would impose a Runtime Fee on every install of a ...
Unity, the company behind the popular game development platform of the same name, announced it would change its controversial runtime fee policy after a wave of backlash from indie game developers ...
Unity clarified what counts as a game install with its new Unity Runtime Fee program to Digital Trends.
Unity has canceled its Runtime Fee for gaming customers, effective immediately. Last year, Unity announced the controversial Runtime Fee that would charge developers on a per-install basis.